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The-Cloaked-One

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Recent Movie Reviews

5 Movie Reviews

I was expecting the tooth to start screaming in agony, and then in an accusatory voice, "Why didn't you use a tooth brush?"

The next two animations are great, but this is my favorite. I really love the energy and the dancing. :D Great work Gildedguy!!

Lots of footage of nuclear bomb... not much in animation, an old joke... meh at best.

Recent Game Reviews

2 Game Reviews

Lot of fun, I can see toiling quite a bit of time on this fun guy. If you're up for some feedbackI'd suggest adding on past level 9. Perhaps an additional mode with increasing challenge, this is a nice relaxing infinite game. The two situations I found myself frequently in was getting a bunch of 'bad' pieces. If the game sped up any you'd be RNG'd out very easily. The penguin saved me numerous times, managed to screen clear twice and get to level 9. Score thus far is 1608. I've only come to a stop because there's not much else for me to do other than go on infinitely.

The second situation is the penguin itself. He speeds up normally based on hitting the paddle, but he can detect multiple hits and end up rocketing off the paddle on the first bounce. If he had a few invincibility frames after contact that would fix that.

My final comment is it'd be nice to have some awards for this game. overall nice job.

To start by speaking well, the art is generally quite nice. The sfx are good, the music is fine.

For constructive feedback, there is a game in here, but the gameplay needs an overhaul. The main character needs to start off with some of the upgrades already unlocked so that he's a bit faster and shoots a bit harder. All enemies do a full hit of damage, but healing only goes up half. I think there should be a mix where some enemies do less damage, some do more. It feels like the half healing should be a more for harder settings. It would also be good to have healing between areas.

I would get rid of the cardinal movement in exchange for 8 way movement or free movement, similar with shooting directions. Having to line up with enemies is a pain, I don't feel powerful or in control. I'm just stuck sitting until enemies happen to line up with me, or I manage to line up with them.

For stage design, I would recommend more like Zelda dungeons, where you have a variety of challenges. Kill the enemies, solve a puzzle, fine a key, etc. Having the nonlinear design can make it a bit more immersive. Also having tailored rooms can make the encounters more interesting.

Right now the monsters have no synergy. I only got to the third area, but there's no monsters so far that inflict status effects. No monsters that heal each other, or buff each other. There's no real differentiation between flying or land enemies. If you had water or obstacles, flying enemies might cross them, etc, etc, etc.

For powerups, I'd recommend newer guns, or devices you can use to change up how you approach the game. I can give more feedback, but all of it will pertain to expanding what you have, refining or polishing it, and just adding more.

Anyway, congratulations on making what you have, getting to a finish line. But I strongly recommend a remastered version that takes your foundation and goes all the way.

Recent Audio Reviews

5 Audio Reviews

I love this piece. :)

MrNightVarga responds:

Thanks man!

I get a Megaman vibe from this.

Frequality responds:

All right! :D Might do some kind of Megaman-ish music in the future again! :D

I wish it didn't stop abruptly, but I love it. :)

Frequality responds:

Aww Thank you so much! <3 Sorry to tell you that this project got destroyed together with my old HDD. But It's possible to make something really close to this, since I remember how I made it.

-Frequality

Just another college student working on becoming an animator. Nothing special. Every once in a while I get a video I want to share. I hope you all enjoy.

Age 24, Male

Way north

Joined on 3/18/11

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